Global Cheat Sheet
Logging
print(str(...))
console.log(x) (single arg)
f.printString(...)
Type helpers
raw(...) (skip compiler translation)
bool/int/float/str (int(123) allowed, 123n preferred)
vec3/guid/prefabId/configId/faction/entity (typed literals; entity(0) / entity(null) placeholders)
Collections
list(t, items) / list(t, 0) placeholder
dict(k, v, 0) placeholder
Scene and entities
player(1) / stage / level / self
GameObject.Find(...)
clientEntity(...) (client graphs only): supports 0 / null placeholders, GUID lookup, and narrowing a generic entity to the shortcuts available in the current client graph
Other
Math / Mathf / Vector3 / Random
send('signal') / send(Signal.xxx, ...) + onSignal(Signal.xxx, ...)
setTimeout / setInterval / clearTimeout / clearInterval