Set inject in gsts.config.ts:
gameRegion / playerIdmapId / nodeGraphIdreinjectOnMapChange (auto re-inject on map save in dev mode, enabled by default)extractResources (auto extract custom resources, enabled by default)resourcesPath (custom resources output path, default src/resources/prefabs.ts)_GSTS.inject.skipSafeCheck = true only if you know the risks.inject.reinjectOnMapChange = false to disable.